Wednesday, March 12, 2014

Duke Nukem Forever

Duke Nukem Forever Well, forget that this is a bit long in the subtitle of this article. This is just a wishful emotional expression, even though I have been in the game trying to convince himself falling in love, Duke Nukem Forever, but the fact that I can not. I once thought, and continued so long DNF will be developed as a living fossil classic FPS being worshiped, or at least allow players from script-driven change of taste, can be much more complicated. There DNF inheritance of classical paradigm, there are discarded, such behavior on the gameplay adversely affect, even worse is that it's interactive elements and a new breed of FPS also appears nondescript, so players can imagine the reaction of Many years later, the face of an alien dude who will think of the Duke, his first car turned alien Boss distant thunderstorm that night. Child in Kawakami said: lost time, day and night. Means: Confucius in the river, if you live long enough, the bodies of the Slavs from the river will continue to drift down, day or night! Well, not really, I mean, it's gone. Originally when the Duke Nukem is a funky championship, there is no other fire a gun game looks cooler than it is. After 15 years, then fire a gun game that not long ago, the company went out of business, no collapse of the company founder and the main program are made rockets went. Hmmm! Duke Nukem himself, Now who can I brush with fashion values? So we saw an opening to make a Duke Nukem extreme scenes not suitable for children ...... uh, not so children should not, I think every man has learned to separate the toilet after watching habits, besides there is no dew. Although the next desolately lights shining, makes a little bit like a toilet decoration companies not installed on the volume of money on foot feeling, but compared to now everyone loved breed FPS, various interactive objects can still make players Yin Xiao excited issued until they talk to the toilet in that thing interaction, or finally see the first mirror, the mirror suddenly found that Duke Nukem style rough, awkward movements, until the very pit father Well, this is done 15 years of the game, although the screen is equivalent to the average level in 2005, but in order before the end of this legendary 2012 final, we are able to, besides doing everywhere interactive objects can be considered fun, be modeled Caoge of and textures make up. And he Duke Nukem Well, pure man rough on rough it! Duke first wild brush trendy place value is undoubtedly a piece of blackboard which is trendy fire a gun game will not have the patience to do something, you can just use the mouse on top of graffiti, you can also change the color, especially passers next command officials also repeatedly issued Although not quite understand but it looks like amazing, the praise (which is translated truthfully, and not exaggerating). Of course, since there are so convenient setting, we see that there are very strong in the above Kichiku draw things out ...... Can not eat fashion. Presumably then you have itchy and eat as a stimulant eyes sparkle as yelling Where's the gun?! Monster Where?! I want them to slag Yeah bombers mouth mouth Jie Jie This is nothing new old-fashioned speech, but as long as you turn the the corner, then turn seventeen eight curved able to see the game in the first monster. If you have that old fool players played the first edition of Duke Nukem and survived the fire a gun game trend now, he can certainly see that this is the original DNF first off the final hurdle. Duke Nukem you operate out of the room, and then pick up the original game Zuijin a big gun, there is no difficulty in an arena that looks like the Boss monsters, but not actually flying a kite into the dead, how This is what the difficulty? Dig ha ha ha, this is easy for me, beat me! After this fight you will find through blind, now fire a gun like any game as Duke Nukem has the blood of automatic recovery. But with the so called life call and his ilk were hit on a different eyeful of ketchup blood, the blood of a Duke names, judge and Ego, the most Faithfulness translation is obviously fashion value of the. Duke was hit, fashionable value decreased; duke strolling in a hail of bullets, this stylish and shabu value rose up with a sense of ...... think about it! Duke also fashionable value can rise even higher in the later stages, the Duke of passing its own gym, rose to through fitness, fashion value of a higher stage of the Duke. In the next game, Duke rising value method also includes stylish look yellow map, etc., etc. ...... Why only take two guns?! Back to story line up. When the duke with a segment Moji kick the monster's eye kicked out stadium, the lens of a turn, it was from the Duke sitting at home, with a look like, but not actually handle playing Xbox 360 games for his company do the first generation games. Duke have to do is go to a specialist for him to do a talk show. Duke habitually looked out of the window has stopped in Las Vegas for many years did not move the alien spacecraft, the following thing you know the long list of no practical effect skipped not even kill die plot of the story, We directly open play. Wait until the player finally able to hand bombs instead of unarmed people, when faced with a pig, presumably you would burst into tears of ecstasy flurry of blue sky overhead. What, then the next moment you will be issued cardiopulmonary unbearable screams: Why only with two guns?! I want to hear this roar producer and level designer will reveal his face stumbled expression. With two guns than the industry norm it? Yes. Since the fire a gun game into a battle, toting two guns instead of an entire arsenal has become one of the principles of a new breed of FPS. Such players will consider more comprehensive tactical, technical game will be higher, more fun, Blah Blah Blah ...... but the problem is that Duke is not a new breed of FPS. He is still a pure man lines to pick one of the world's fire a gun game. Or we can let go of metaphysics, a single speak the actual situation, you will find weapons design DNF obviously did not have the kind of careful scrutiny, but the level of planning and division by their habit think of what to fill it threw feel something. Only say one thing: Because there are an infinite supply of weapons boxes, so habitually, we can easily hold great power but also with remote tracking of rocket launchers, with the masses loved sprayer played in the audience. I can almost see the players over the alien hedge Yin Xiao said: !! Well Oh good dude who does not come first serve it. These checkpoints, long out of date On fire a gun part, at any rate reached a trendy FPS Duke passing line. But as a 15-year product, many times I almost forget this is a game in 2011, but in 2001 the Duke of why you want to jump boxes ah! After narrowing the variety of jump obstacles lead to trouble ah! You are not Duke Nukem Mario uncle ah! Your weapon is a shotgun not Fireball ah! No mushrooms to eat in front of you! Why would I want to manipulate in a variety of small orbital Duke darting ah! Often people will play CoD and Halo played too High, forget about a long time ago (about 10 years ago now) FPS genre has a branch (once or mainstream) called exploration puzzle. We are accustomed to the platoon sergeant yelling at you in front of you, Shane still linger, and quickly went to the base / gun point to take away, probably seemed long forgotten as if there may be less need yourself a FPS find a way, and found the road can be very rewarding. Well, actually I said, Half-Life 2, which explored the puzzle FPS reached a peak, so far no one can beat. DNF made this involves the use of a large number of pathfinding and movement over obstacles only poor game, I can understand that this is a long legacy of the production process. If this game with the Half-Life 2 on sale the same period, then it is quite timely for. But now such a pursuit of sensory stimulation to maximize the unit of time and the script's bombing, about the players, and even old FPS players are no longer patiently shuffles pathfinding and jump up even if you can accept the puzzle component, DNF's level design with valve is also a fundamental difference somehow they get too many scenes and skilled players to see at a glance the low pathfinding puzzles. Bigger problem lies in the large number of obstacles to jump portion of those at a glance puzzles require you to be careful, concentrate on repeated attempts to pass. While we can clearly see the designer's ideas, but I have some sympathy for those five or six years ago, the level designers to come up with these things, said: You've worked hard, but your efforts pointless. click to read more Well, we can for the next one DNF conclusions. After all it's only one problem: it dragged on too long. If this is the issue of work 10 years ago, with its usual bad taste, at least to count the B-movie made in the quasi-god. To lost time, we have seen too many FPS traces the historical development in which to stay, but compared to those FPS in the history of the monument, it is not wise in every detail. Whether you discussed this game firearms, driving off or jump obstacles caused by the old players in the history of FPS miss after he necessarily because frizz gameplay on it so that you do not love it Randy Pitchford recently developed a new vision The Duke Nukem theme game. DNF was a heart for him, is a must to achieve the desire, and now he has done the 3D Realms source code to integrate fragmented, but also serious issue in multi-platform manner. Randy certainly think DNF is a pity, he hopes to look ahead.

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