Tuesday, December 17, 2013

DX11 graphics add six new recruits battle F1 2010

DX11 graphics add six new recruits battle F1 2010

However, support for the new technology of the game is not much, the vast majority of games currently on the market are still based on DX9 production. However, the second half of this year, the emergence of games of the tide, we have seen some new support DX11 games. Today to introduce a using DX11 technology is making a racing game masterpiece: F1 2010 F1 2010

F1 2010 by the famous company CodeMasters development, access to the F1 official authorization, is a simulation of a Formula One World Championship racing game. CodeMasters The name game fans will not be unfamiliar, it's representative works include: DiRT series, starting series, Super Touring and Flashpoint and so on. This company is particularly good at making racing game, it's dust latest series DX11 DiRT 2 is one of the pioneer, praised F1 2010

Here, surely we have on the F1 2010 quite looking forward to it. EGO engine still works to change based on Dust 2 production, the engine supports tessellation and progressive percentage shadows, real-time weather effects, and physical damage simulation. Can be said that today's best racing game F1 and other racing game engine What is the difference?

PC platform racing game as one of the three most popular types (commonly known as the gun car ball, the other two are shooting and ball), with many types of work, including the plot class racing, realistic class, street racing, Rally, etc. . Formula One Championship familiar friends must have high expectations for this game, because in reality racing, F1 Formula One racing is all top events, it marks the car money, technology, strategy, technology, the pinnacle of the game for all the details of the car can be observed settings

F1 race, although the car specifications are subject to requirements to ensure that each depot racing competition in a fair environment, but must clearly understand the F1 fans, F1 is truly a burn game, even though engine displacement, horsepower restrictions made, but like Ferrari, McLaren is so rich and powerful manufacturers invested heavily in aerodynamics, tires, suspension and other aspects of development, such as a wind tunnel for aerodynamic prepared test equipment to tens of millions of dollars. This makes the funds are not sufficient in the development of the small fleet could not catch up with the top teams. Even companies like Honda because of financial pressure and had to opt out of F1 motor racing. FIA F1 races authorities also had to limit wind tunnel tests were also racing aerodynamics tuning

The F1 race is the most exciting, full of suspense, despite the gap between racing is not large, so that becomes relatively difficult to overtake, but the subtle differences between the drivers and the gap between the skills, experience and judgment still makes wonderful overtaking often occur, like watching F1 fans are often broadcast will see the television cameras do not necessarily always aligned leader, but less frequently aligned with the gap between the possibility of overtaking car. It is a wonderful overtaking frantic, memorable. This will be reflected in the game, although the distance close to the vehicle in front, but it is still difficult than desired, opportunities are often fleeting Motorized adjustment

In addition, F1 pit stop strategy and is also full of the beholder, as F1 racing only a few hundred pounds, and its engine fuel consumption is large, so the weight of the fuel must be strictly controlled, in order to achieve the best performance of his tire life is not designed to support the normal game, but in two hours of the race, pit stop to change tires is a necessary step, but the timing and completion of the stop.<a href="http://bestecig.en.alibaba.com">click to read more</a>

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